343 Industries Shock Rifled Halo fans on Monday during the Xbox 20th Anniversary livestream when they announced that the Halo Infinite multiplayer mode, which was originally slated to go live on December 8th, would be releasing early on the same day as the Xbox 20th Anniversary (November 11th) instead.
True to their word, Halo fans who logged in to their respective platforms found that 343 had released the Halo Infinite multiplayer constituent in stealth fashion on the Xbox One, Xbox Series X|S, the Xbox app on PC and on Steam as a free download; although the numbers haven’t yet officially come in for the Xbox systems and the PC app, SteamDB reported that Halo Infinite multiplayer hit a peak of 272,586 concurrent players, the highest count for an Xbox Game Studios game of all-time only eight hours after its release.
The Halo Infinite multiplayer concurrent player count of over 272K players beat out the likes of such highly played Steam mainstays as Apex Legends, Grand Theft Auto V and Xbox’s own recently released flagship title, Forza Horizon 5. The game was fourth overall on the concurrent players peak numbers chart, trailing only Counter-Strike: Global Offensive, Dota 2 and PUBG Battlegrounds.
For more details on the newly released Halo Infinite multiplayer mode, check out the latest official Halo Waypoint blogpost, in which Halo Infinite head of creative Joseph Staten announced that the Season 1 Battle Pass will be prolonged to May 2022, instead of the three-month season structure originally plotted out in previous Halo Infinite multiplayer updates.
“We made the decision to extend Season 1 to give ourselves more time to ensure Season 2 meets our high quality bar and so we can finish development for Season 2 in a healthy and sustainable way for our team,” Staten said in the blog post.
Staten added that although Halo Infinite Season 1 will be extended in duration, there will be additional components, such as free reward opportunities where players can earn impressive armor sets like the Yoroi Samurai Spartan armor, introduced throughout the season instead of span of time simply being padded out.
“Importantly, with the Season 1 extension, we aren’t just stretching-out our original Season 1 plan. Indeed, we took this opportunity to add additional events, customization items and other content to Season 1 to make it an even richer experience from start to finish. For example, starting today and through the first week, you can log-in to Halo Infinite to unlock a free collection of 20th anniversary themed cosmetics. Following this free reward period, the start of our Season 1 opening event, ‘Fracture: Tenrai’, will kick off on November 23. This will be your first of multiple opportunities to earn Season 1’s samurai-themed armour pieces and other customization items.”
Were you among the 272,000+ individuals who played Halo Infinite multiplayer via Steam on the first day of its release? Sound off in the comments.
Ninja Gaiden was my rite of passage at an early age. After finally beating that game (and narrowly dodging carpal tunnel) I decided to write about my gaming exploits. These days I enjoy roguelikes and anything Pokemon but I'll always dust off Super Mario RPG, Donkey Kong Country and StarFox 64 from time to time to bask in their glory.
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