Connect with us

Hi, what are you looking for?

Zelda 64 portals

News

The Legend of Zelda: Ocarina of Time had portals in demo version of the game

Zelda 64 portals were apparently a thing in the earliest versions of the game, reveals former Nintendo programmer.

If you were a gamer, and more specifically, a Nintendo fan during the ’90s, then you likely remember the fervent sense of anticipation surrounding the 1996 release of the Nintendo 64, the company’s fifth generation gaming console which succeeded the Super Nintendo system and competed against the original Sony Playstation and the Sega Saturn. Aside from the trailblazing Super Mario 64, another iconic game from that time period was The Legend of Zelda: Ocarina of Time, originally known as Zelda 64 during its demo stages.

Ocarina of Time was a revolutionary game for the time period, explored the limitations of the new N64 hardware and is still regarded as a masterpiece today — but there are still some elements explored in the earliest versions of the game which didn’t make it to the final one which are intriguing to think about in retrospect. One such element was the use of interspatial portals like the ones popularized in the acclaimed 2007 Valve game, Portal.

According to former Nintendo programmer Giles Goddard, the man behind the renowned Zelda 64 Spaceworld 1995 tech demo (as well as the malleable Mario face on the title screen of Super Mario 64), “You had a portal where you could look through, go in and you’d be teleported to a different part of the map. You’d see through the door to a different part of the map, walk through it, then walk back through it, if you see what I mean.

Zelda 64 portals

Ocarina playing wouldn’t have been the only form of teleportation in the earliest version of Ocarina of Time

Goddard recently rediscovered the Zelda 64 portal components after going through “an old directory of source code that I had backed up, and it was the first map of the N64 Zelda, just with Hyrule Castle. So I was doing all these experiments,” Goddard explained on the MinnMax podcast.

RELATED:  Pokemon Legends: Arceus, the first ever open-world Pokemon game due in early 2022

“It was very cool tech,” Goddard added, “and I had it running and showed it to some guys at the office here and they said ‘oh, you’ve got to put this on the internet’, and I said ‘well, I can’t, really, it’s not my property, it’s Nintendo’s.”

Although Zelda 64 portals would have been an amazing in-game element at the time of the game’s release, Goddard doesn’t confirm that they would have been integral components in the finished version. “It was R&D for the game, basically,” Goddard said. “It was, what could we do with the hardware on the N64? It was basically a demo of actual portals that you could see through to other parts of the map.”

Goddard joked that when he saw the impressive use of portals in Valve’s game over a decade later, he felt like he’d missed the ball, in a sense. “When I saw Portal I thought ‘oh, actually, I had that running on the N64, I should have released it then!’”

Do you think it would have been fun to see Zelda 64 portals back when the game was originally released for the N64? Or would such an element have rendered classic in-game staples such as riding around on Epona irrelevant or less impactful? Let us know in the comments.

Written By

Ninja Gaiden was my rite of passage at an early age. After finally beating that game (and narrowly dodging carpal tunnel) I decided to write about my gaming exploits. These days I enjoy roguelikes and anything Pokemon but I'll always dust off Super Mario RPG, Donkey Kong Country and StarFox 64 from time to time to bask in their glory.

Click to comment

You must be logged in to post a comment Login

Leave a Reply

Trending Games

News

Although the Final Fantasy 7 Remake, released four years ago in 2020, received an enhanced and expanded PS5 version called the Final Fantasy 7...

News

Stellar Blade is currently a PS5 exclusive, but developer Shift Up hinted that the game might be coming to PC soon in their latest...

News

"I want to make a game that is fun to play, but isn’t too much of a hassle"

Subscribe to our Newsletter

Want the latest gaming news, guides, musings and cosplay delivered straight to your mailbox? Sign up for the Retbit newsletter and let us keep you connected.

More from Retbit

News

It has been seven years since the release of the last Star Fox game. a divisive entry in the franchise called Star Fox Zero...

News

Chris Pratt initially came under scrutiny when it was announced he’d be doing the voice for the iconic Nintendo plumber and protector of the...

NES

Legendary video game designer Shigeru Miyamoto sat down with IGN recently to talk about the upcoming Super Mario Bros. movie, which hits theaters on...

News

Shigeru Miyamoto, the iconic creator behind the Mario, The Legend of Zelda, StarFox, Donkey Kong and Pikmin series as well as the current producer...